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9:30–10:30 AM

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Location

Moscone Center, West Hall #3022

Session Type

Developer Summit 

12:00 PM - 12:00 PM

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Location

Moscone Center, West Hall #3022

Session Type

Developer Summit 

9:30–10:30 AM

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Location

Moscone Center, West Hall #3022

Session Type

Developer Summit 

9:30–10:30 AM

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Location

Moscone Center, West Hall #3022

Session Type

Developer Summit 

9:30–10:30 AM

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Location

Moscone Center, West Hall #3022

Session Type

Developer Summit 

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March 18 - 22 | San Francisco, CA

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               Filter by date

Monday, March 18

9:30–10:30 AM

Unity 6 and Beyond: A Roadmap of Unity Engine and Services

This is the can’t-miss session of GDC 2024. Join Unity to discover the latest developments in the Unity Engine and how they’re supported through additional tools and services to maximize your creative freedom and efficiency, while enabling you to produce gorgeous, immersive games that will wow players over and over. 


In just an hour, we show you how to achieve fantastic graphics fidelity and flexibility through rendering pipelines, shader/VFX Graph, and AI tools like Muse. In addition, with new tools like Multiplayer Center and Multiplayer Playmode, you get a head start on streamlining your multiplayer development. And of course we haven’t forgotten that a lot of you work in teams, so learn about some great collaboration tools such as Unity Cloud (with Azure) and Muse project-aware chat. Finally, we know it’s all about platform reach – so we have you covered there, too.

Speakers

Speakers

Andrew Bowell, Senior Director, Product Management, Unity

Mathieu Muller, Technical Product Manager, Unity

Diana Kalenova, Senior Director, Product Management, Unity

Laurent Gibert, Director of Product Management, Unity

Simon Elliston Ball, Director, Product Management, Unity

Tara A. Lexis, Director, Product Management, Unity

Location

Moscone Center, West Hall #3022

Session Type

Developer Summit

10:50–11:50 AM

Dive in with Apple Vision Pro and Unity

Now that Unity support for visionOS is here, join this session for a technical exploration of applying Unity’s familiar authoring tools and workflows in the development of spatial games and apps for this exciting new device. We dive right into the Unity Editor and demonstrate key features and best practices to get you started building or porting games for Apple Vision Pro.

Speakers

Speakers

Antonia Forester, Senior Advocate, Unity

Dan Miller, Staff Software Engineer, Unity

Location

Moscone Center, West Hall #3022

Session Type

Developer Summit 

1:20–2:20 PM

Rendering Customization and Performance in Unity 6

Discover how Unity 6 can boost graphics performance on all platforms, and give you more control over your game’s visuals while getting the most out of your hardware capabilities. Get a tour of the latest render pipeline optimizations, including GPU-driven rendering as well as Unity STP, a novel cross-platform upscaler. Finally, you’ll learn how to customize your game’s graphics rendering at a deeper level using Render Graph, VFX Graph, and latest additions to the Ray Tracing API. 

Speakers

Speakers

Damian Nachman, Senior Technical Product Manager, Unity

Mathieu Muller, Technical Product Manager, Unity

Adrien Moulin, Senior Graphics Developer, Unity

Ludovic Theobald, Graphics Engineer, Unity

Speaker Name, Title, Company

Location

Moscone Center, West Hall #3022

Session Type

Developer Summit 

2:40–3:40 PM

High-Fidelity Graphics on Mobile, VR, PC, and Consoles with Unity 6

High-Fidelity Graphics on Mobile, VR, PC, and Consoles with Unity 6

Discover the latest advancements in rendering, lighting, and VFX technologies in Unity 6. Learn how the new GPU Lightmapper and Adaptive Probe Volumes allow you to scale global illumination from mobile to high-end PCs with fast iterations and high visual fidelity. Also, see our artist tools updates for materials, shaders, and VFX, making them easier to use and enabling you to create effects that would have been hard to achieve before.

Speakers

Speakers

Steven Kent, Technical Product Manager, Unity

Mathieu Muller, Technical Product Manager, Unity

Ludovic Theobald, Graphics Engineer, Unity

Speaker Name, Title, Company

Location

Moscone Center, West Hall #3022

Session Type

Developer Summit 

4:10–5:10 PM

Crafting Beautiful Natural Environments with Unity and SpeedTree

Have you seen The oasis, our photorealistic URP sample? Go behind the scenes with the experts that crafted it and learn new ways to create eye-catching environments, ranging from vegetation to sky. This session walks you through how the cliff, terrain, water, and fog shaders were made, and how to build a Sago Palm including procedural structure and leaf canopy clusters.

Speakers

Speakers

Sarah Scruggs, Senior Technical Artist, SpeedTree, Unity

Mark Schoennagel, Manager, Industrial Advocacy, Unity

Speaker Name, Title, Company

Location

Moscone Center, West Hall #3022

Session Type

Developer Summit 

4:40–5:10 PM

AI Summit: From Text to Gameplay: Generative AI's Influence on Behavior Trees

Behavior trees have been a cornerstone of game AI for years, but what happens when you infuse them with the power of generative AI? Join Pierre Dalaya and Trevor Santarra as they explore the remarkable synergy between large language models (LLMs) and behavior tree authoring. Discover how these cutting-edge techniques can revolutionize your game development process by generating behavior trees and code, seamlessly integrating modern AI convenience into a familiar tool set. This talk showcases how generative AI techniques can supercharge your gameplay authoring tools, providing you with a whole new level of efficiency and creativity. Don't miss this opportunity to explore the future of game AI!

Speakers

Speakers

Trevor Santarra, Senior Research Engineer, Unity

Pierre-Arjun Dalaya, Senior Software Engineer, Unity


Location

Moscone Center, West Hall #2002

Session Type

AI Summit 

5:30–6:30 PM

Bring Order to DAM Content Chaos with Unity Cloud

It’s expensive to create and challenging to transform 3D content across multiple pipelines and applications. Just finding and using the right content can be a huge source of lost time and broken workflows. In this session, we discuss the unique challenges of 3D digital asset management (DAM) and how the new Unity Asset Manager can help organize your content across the studio and get great-looking games to market faster.

Speakers

Speakers

Andréanne Abel, Senior Technical Product Manager, Unity

Mathias Ahrens, Senior Technical Product Manager, Unity

Chafik Achache, Tech Lead, Unity 

Location

Moscone Center, West Hall #3022

Session Type

Developer Summit 

Tuesday, March 19

9:30–10:30 AM

Unity Muse: Accelerating Prototyping in the Unity Editor with AI

In this session, learn how Unity Muse – a collection of AI-powered capabilities – helps make creating in the Unity Editor faster, less complex, and more flexible. With natural-language prompts, you can chat to produce usable code, troubleshoot issues, and enhance your scenes with generative art, textures, animations, and much more. Get ready to enhance your current workflows and speed prototyping with Unity Muse directly in the Unity Editor.

Speakers

Manuel Sainsily, Senior Advocate, AI, Unity

Martina Johannesson, Senior Technical Product Manager, AI/ML, Unity

Location

Moscone Center, West Hall #3022

Session Type

Developer Summit

10:50–11:50 AM

Drive Better Gameplay Experiences on User Devices with AI

Following Unity Sentis’s 2023 beta, we demonstrate how powerful this game-changing technology is by showcasing real-world applications and the integration with Hugging Face. Unity Sentis helps make AI models more accessible, powering in-game features like object recognition, smart NPCs, and graphics optimizations. Learn how our solution for AI models on end-user devices can bring dynamic, living worlds alive like never before.

Speakers

Bill Cullen, Principal Product Manager, Unity

Alexandre Ribard, Lead Staff Engineer, AI, Unity

Location

Moscone Center, West Hall #3022

Session Type

Developer Summit 

12:20–1:00 PM

The Great Data Bake Off: Improving Performance with DOTS Baking

Attend this session to see how you can maximize your game’s performance using specialized features of Unity’s Data-Oriented Tech Stack (DOTS). This includes baking – a crucial process that converts scene data into entities and components. You also learn how to benefit from configurable components, custom allocators, and other features that help with performance optimization, more efficient memory utilization, and effective debugging.

Speakers

Ashley Alicea, Technical Product Manager, Unity

Joe Valenzuela, DOTS Director of Engineering, Unity

Speaker Name, Title, Company

Speaker Name, Title, Company

Location

Moscone Center, West Hall #3022

Session Type

Developer Summit 

1:20–2:20 PM

Multiplayer Development 101 with Our “Megacity Metro” Sample

In this session, we show you how a small, agile team at Unity quickly built a competitive and cross-platform multiplayer sample that can support 128+ players simultaneously. We discuss the team’s journey with Unity’s Data-Oriented Technology Stack (DOTS), including native Netcode, physics, and rendering, plus give you a behind-the-scenes look at Unity’s multiplayer solutions. 

Speakers

Hersh Bansal, Technical Product Manager, Unity

Erick Boulay, Staff Software Developer, Unity

Location

Moscone Center, West Hall #3022

Session Type

Developer Summit 

1:20–2:20 PM

Technical Artist Summit: Build Your Own Particle System

Shaders are most commonly used to define the appearance of model surfaces - but they can do a lot more! In this session, Ben will show how to construct a full-featured, performance-friendly particle system using only a node-based shader tool such as Unreal's Material Editor or Unity's Shader Graph. Attendees will learn how to make particles face the camera, move, rotate, and scale as well as control particle movement and rotation. They will learn how to control particle color and opacity, as well as how to fade out particles where they intersect with scene geometry. Even more features can be added to provide more control, or removed to increase performance. Artists can have full control over a particle system they build themselves and Ben will show them how in this session.

Speakers

Ben Cloward, Senior Technical Artist, Unity

Speaker Name, Title, Company

 

Location

Moscone Center, West Hall #3004

Session Type

Technical Artist Summit

2:40–3:40 PM

Get Ahead of the F2P Treadmill with Engaging Content

In today’s capricious F2P landscape, keeping your most valuable players engaged – and converting them into payers – can make it feel like you’re continuously falling off the dreaded content treadmill. There’s a better way. Using a real-world LiveOps use case, we show how you can customize Unity services to build, launch, and operate live service games – supported by data-driven decisions – to outpace the content demands of your players. You’ll learn how to build your game mechanics securely, organize and release your game content, make data-informed decisions to use what works, and avoid introducing instabilities into your player experience.

Speakers

Rambod Kermanizadeh, Senior Manager, Software Engineering, Unity

Larry Rye, Director, Solutions Engineering, Services, Unity

Location

Moscone Center, West Hall #3022

Session Type

Developer Summit 

4:10–5:10 pM

Game Monetization Essentials: Making a Living from Your Passion

Is your game paying you back for all your hard work? Join us to learn proven, data-driven principles for game growth that will energize you and your studio with the valuable knowledge and tools you need to make a living from your passion and keep developing great games.

Speakers

Yuval Lotan, Head of Platform Growth, LevelPlay, Unity

Speaker Name, Title, Company

Location

Moscone Center, West Hall #3022

Session Type

Developer Summit 

5:30–6:30 pM

Best Practices for Building Successful Web Games in Unity 2022 LTS

In this session, Unity product and engineering leads share best practices for setting up web games in Unity 2022 LTS, including time-saving tips, optimization tricks, and why the web platform is key for reaching certain audiences without being blocked by hardware requirements or app stores. They also share how some creative developers found success on CrazyGames – a web-gaming platform whose Unity titles rack up around 75 million plays per month – by bringing their games from mobile app stores directly to players through web browsers. Additionally, the presenters provide a sneak peek at the improvements and continued investments Unity is making in web runtimes coming to Unity 6.

Speakers

Ben Craven, Senior Technical Product Manager, Unity

Matthew Buscemi, Engineering Manager, Unity

Rafael Morgan, VP of Marketing & Partnerships, CrazyGames

Location

Moscone Center, West Hall #3022

Session Type

Developer Summit 

Wednesday, March 20

12:30–1:30 PM

The AI Revolution: An Expert-led Discussion on Generative AI's Potential in Gaming (Presented by EPAM)

Want to discover how AI technology is revolutionizing the gaming industry? AI's impact extends beyond immersive gameplay and lifelike characters; it enhances personalization, optimizes game development and provides secure gaming experiences. Hear from executive leaders in the gaming space about the impact of generative AI in key areas such as game production, productivity and content. This panel offers a deep dive into how Gen AI is reshaping game development, enhancing creative processes and revolutionizing player experiences. This conversation is a must-attend for developers, designers and strategists eager to stay at the forefront of gaming innovation. Embrace the chance to learn, question and connect with the pioneers at the helm of the gaming revolution.

Speakers

Nico Perony, Director of AI Research, Unity

Vitalii Vashchuk, Head of Gaming Solutions, EPAM

Stef Corazza, Head of Roblox Studio, Roblox

Chris Benjaminsen, Founder and Head of AI, FRVR

Luis Villegas, Chief Technology Officer, Bungie

Jeff Skelton, Head of Technology Partnerships, Electronic Arts (EA)

Speaker Name, Title, Company

 

Location

Moscone Center, West Hall #2024

Session Type

Sponsored Session, Presented by EPAM

Thursday, March 21

12:45–1:45 PM

2024 Gaming Trends: Studio Roundtable 

Big changes are reshaping the gaming industry, and understanding the signs helps studios adapt and stay competitive. Thriving in the current market means getting ahead of trends to plan effectively, maximize resources, and play the long game. This roundtable session invites experts at four successful studios from across the industry – Navegante, Niantic, Resolution Games, and SYBO Games – to discuss this year’s top five data-backed trends, where they see the industry going, and how these insights can help you and your game stay ahead of the curve. 

Speakers

Anahit Fernandez, Lead Producer, Navegante

Alicia Berry, Executive Producer, Niantic

Tommy Palm, CEO, Resolution Games

Mathias Gredal Nørvig, CEO, SYBO Games

Agatha Hood, VP, Customer Success Everywhere, Unity 

Speaker Name, Title, Company

 

Location

Moscone Center, West Hall #3020

Session Type

Sponsored Session, Presented by Unity

4:00–5:00 PM

Mecha BREAK’s Virtual Geometry

Explore the essentials of Virtual Geometry, including its core concepts, clustering algorithm, and the GPU-driven rendering workflow. We’ll demonstrate the enhanced visuals in Mecha BREAK with Virtual Geometry and examine the real-world performance impacts on CPU, GPU, and memory. You’ll be inspired by the many ways Virtual Geometry can elevate game development.


Please note that this session will be translated live into English.

Speakers

Huang Jinshou, Technical Director, Amazing Seasun Games

Alicia Berry, Executive Producer, Niantic

Mathias Gredal Nørvig, CEO, SYBO Games

Speaker Name, Title, Company

 

Location

Moscone Center, West Hall #2024

Session Type

Sponsored Session, Presented by Unity

Unity 2022 LTS

Rely on Unity 2022 LTS to create ambitious DOTS-powered games, multiplayer experiences, immersive HD environments, and performant visuals for any platform.

Download 2022 LTS
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